Then throw all gems at the monsters during the final few rounds to get the bonus points for gem bombs thrown. Also now you will be able to use the ctrl button when clicking on the build gems button at the end of the round to create lots of gems. This is important because you will want to build towers in sets of (3,6,9) to get the corresponding bonus points at the end of the round. The next big upgrades are for the buildings and the medium gems (high is the best). Once you are able to get to the first epic wave, you will need to go back and get better scores on the previous levels to level up to 19 and get all the mana powers. You can reset which powers your skills are in at any time. The moats are great at slowing enemies down and towers are needed to put more gems in them.Īs you level up invest all your skills in the powers for more mana. Press the button to combine gems and drag a gem using the mouse over a gem in the inventory to combine them. You can hover the mouse over the tower to read the description of what the gem does. You put the gems in the tower and they do damage to enemies. Here's the basic rundown of what you need to know to beat this game: This game gave me some trouble to beat when I was younger, but is now one of my favorite flash games on Kongregate. Has someone with a higher level already tried this approach? I only have to avoid enraging the mana burn and the beacon monster. With an upgraded Freeze and WoE Spell this should be possible. Maybe with Wake of Eternity and Freeze? With 70% health loss, I must apply WoE 88 times to reduce a 1e116 HP monster to 1e70 HP. I'm guessing I need another approach to beat endurance. Additionally the managem is also improved which results in more mana which made is possible to apply additionaly combines to the lvl111 killgem, but the gap between e70 and e116 is hugh. I compare the damage of the lvl11 Spec + 5 times the lvl19 combine -> lvl111 Killgem with 1.224e38 mana cost. I need several days to finish an endurance, resulting in 1e12 EXP -> increase of 600 wizardlevels -> +4200 skill points, but on the other hand the upgrads are so expensive that my next killgem wont be much better. My last killgem doese 3.168e37*4.387e29 damage, which means I can handle enraged e70 HP monsters (until wave ~600). Is it possible to beat endurance with max traits? With the HP calc from 12345ieee I can see that the last waves could have some e116 HP.
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